Guide

Top-down or 3D: choosing the camera for a map video

The camera is what makes a map video feel like a film. It has a few controls, and a handful of habits will make most videos look better.

6 min read · Updated October 8, 2026

Pitch: how far the camera tilts

Pitch is the tilt. A pitch of 0 looks straight down at the map, like a satellite. Higher values lean toward the horizon, up to 85 degrees, which skims almost along the ground.

Straight down is the clearest view for comparing sizes, showing borders and placing labels, because nothing is hidden behind anything else. Tilt gives depth and drama, and works well for one or two key moments.

  • ›Use pitch 0 for most scenes in an explainer.
  • ›Use 40 to 60 for a cinematic reveal of a coastline, city or mountain range.
  • ›Use 70 to 85 sparingly for a dramatic opening or closing shot.

Hold motion: what the camera does while it waits

After the camera lands on a place it keeps moving gently, which stops the video feeling frozen. The options are orbit, push-in, pull-out, drift, tilt-up, tilt-down, sweep and still.

At pitch 0, push-in, pull-out, drift and sweep keep the straight-down look. Orbit turns the map, and tilt-up leaves the top-down view. Still holds a frozen frame, which is useful for a moment you want to read, but it is not the safe default.

Keep everything you need in frame

Items that travel across the map, such as boats or planes, are pinned to real places. A push-in crops the edges as it zooms, so the start of a route can slide out of view. Pull-out, a slow drift along the route, or your own camera path keeps the whole trip visible.

Leave the zoom out when you can. The studio frames the whole outline of the place, and every extra place you highlight in the same scene, automatically. Set a zoom only when you want a tighter or wider view than that.

Your own camera path

For full control, give a scene camera keyframes: a time after landing, plus any of position, zoom, pitch and bearing. The camera glides through them. This is how you build a reveal that starts wide and pushes in, or a camera that follows a ship along its route.

FAQ

Quick answers

What does pitch 90 mean?

Straight down is pitch 0 in the studio. A tilt of 85 is the steepest toward the horizon.

Can I mix top-down and 3D in one video?

Yes. Each scene has its own pitch, and a camera path can change it during a scene.

Why does my camera cut off part of a place?

Usually because a zoom was set by hand or a push-in is cropping it. Remove the zoom or use a pull-out.

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